- #Space engineers latest update broke merge blocks update
- #Space engineers latest update broke merge blocks driver
A third pull added shader culling for small lines, clip planes/distances, better line rasterization, and other improvements across 13 patches. But Marek noted it was "easier than expected" and got the hopeful improvement merged.Īnother merge had more culling improvements. Though at the moment Marek isn't aware of any actual applications that will benefit from this Next-Gen Geometry based culling. Merged this week included culling primitives in an NGG geometry shader. The changes are building up for Mesa 22.0 that will be released in Q1.
#Space engineers latest update broke merge blocks driver
If you like Space Engineers or have other games you want to see win, visit the IndieDB site for more info.Well known AMD OpenGL open-source driver developer Marek Olšák managed to land yet more performance optimizations this week into Mesa 22.0.Įven with many strides made to Mesa this autumn around optimizing workstation OpenGL performance with a focus on workload exposure from SPECViewPerf, Marek is continuing into the holiday season with more optimizations abound. Space Engineers is currently in the top 100 games for consideration, and the team is requesting players vote for them in the finals.
#Space engineers latest update broke merge blocks update
The recent update video also promoted Space Engineers for the IndieDB Indie game of the year awards. Mark continued with "More than anything else, the Beta period will focus on stabilizing and optimizing in order to realize that goal."
Beta simply means that we feel the game now has a solid foundation." As an example, I can confirm that one of the things being worked on currently is a new HUD which should significantly increase immersion in game. Marek Rosa, the hologram on the Space Engineers update videos, explained on his blog that "The most important thing to remember with this announcement is that there are still more improvements, optimizations, and contents to come. While there are still bugs to exterminate, including some latency issues due to debris from battles, hopefully the new netcode will allow more players to be on a server at a time, as several experiments with various servers have shown a significant loss of quality once the number reaches into the twenties.Īnd the Space Engineers team has no intention of stopping here.
Probably the most important part of the update to Space Engineers is the new multiplayer netcode. Many veteran players, while happy to help with nuances, get a bit tired of new players who know nothing and need help with the most basic stuff, something the campaign should help. The new Space Engineers update also features a Keene designed campaign to help new players get acclimated. Support for campaign features in Space Engineers has been added too. This should add another interesting element to Space Engineers for those who enjoy a more automated form of attack. The official release states drones can now support "strafing, ramming when without ammo, can use static weapons, targeting, waypoints".
Space Engineers' drone AI has been given a boost as well, with advanced behaviors now supported.
Voice chat is another feature added to Space Engineers, with distance being limited by the range of antennae to broadcast your radio channel.